AI Insights · Timothy · September 2022
Top 5 Third Person Games on Android in Norway Q3 2022
Discover the performance trends of the top five third-person games on the Android platform in Norway during Q3 2022, including weekly downloads, revenue, and active users.
During the third quarter of 2022, the top five third-person games on the Android platform in Norway exhibited varied performance trends, according to Sensor Tower data. Here's a closer look at their weekly downloads, revenue, and active user metrics.
Stumble Guys from Scopely showed a significant upward trend in both revenue and active users. Weekly revenue started at around $266 and peaked at $2.2K by mid-August. Downloads consistently increased, peaking at 3.1K in mid-August. Active users rose from 7.9K at the start of the quarter to a high of 21K in mid-September.
Cyber Surfer by BADSNOWBALL HONGKONG LIMITED saw a steady increase in active users and downloads. Downloads grew from 38 in late June to a peak of 2.6K in late August. Active users followed a similar trend, increasing from 107 to 4.6K by the end of August. Revenue remained minimal, consistently around $2-$3 per week.
Subway Surfers by SYBO Games experienced a decline in both downloads and active users. Weekly downloads started at 1.7K in late June and gradually decreased to 750 by the end of September. Active users dropped from 29.5K to 17K over the same period. Revenue also saw a downward trend, starting at $723 and reducing to $133 by the end of the quarter.
Tall Man Run from Supersonic Studios LTD had fluctuating download numbers, with a high of 1.5K in early July and a low of 771 by the end of September. Active users also showed variability, peaking at 5.8K in mid-July and ending the quarter at 4.1K. Revenue remained low, with occasional peaks of around $6.
Gun Head Run by MondayOFF, despite being a newcomer, showed promising early performance. Downloads peaked at 4.3K in late August before declining to 811 by the end of September. Active users reached a high of 7K in early September. Revenue saw a peak of $33 in mid-September before dropping to $3 by the end of the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.